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ScreenAgers: Lessons in Chaos from Digital Kids (Douglas Rushkoff)

 
ScreenAgers: Lessons in Chaos from Digital Kids (Douglas Rushkoff)Quantity in Basket:none
Code: 1-57273-624-0
Price:$23.95

Title: ScreenAgers
Sub-title: Lessons in Chaos from Digital Kids
Author(s): Douglas Rushkoff
Publish Date: April 2006
Pages: 256
Format: Cloth
 
 
Quantity:
 
Media theoriest Douglas Rushkoff sees the current cultural moment as a true renaissance, fueled by new technologies, media, activities, and ideas. Posing that the current leap into digital culture marks as profound a shift as from orality to literacy, he looks to the world of the young people he calls ScreenAgers for clues about what the future has in store. This book makes a far-reaching, astonishingly accessible case for the positive impact that digital technologies will have on our ability to participate more actively and thoughtfully in the chaotic landscape ahead of us.

This groundbreaking work was first published a decade ago, and inspired cultural phenomena from The Teletubbies and Pokemon to Meetup.com and Moveon.org. The word “screenager” has even been accepted to the Oxford English Dictionary. This brand new updated and expanded edition includes not just new examples, but new ideas and conclusions drawn based on 10 years of experience watching these ideas become incorporated into academia, business, education, and culture. This special edition also includes a series of essays and articles by the author that demonstrate the various ways these ideas can be contextualized for different audiences. Screenagers is both a great introduction to the field of media ecology as well as one of its most dimensional and passionately argued texts.

Contents: INTRODUCTION: THE CHILDREN OF CHAOS. THE FALL OF LINEAR THINKING AND THE RISE OF CHAOS. Science Hangs Ten. Now Boarding. Urban Waveforms. Channel Surfing. Playing in the Gutter. THE FALL OF DUALITY AND THE RISE OF HOLISM. New Types. Gundamnaiton. Generation Treks. Gump Fiction. THE FALL OF MECHANISM AND THE RISE OF ANIMISM. Real Stuff. Conjuring vs. Cajoling. Bloodlust. Gothic, Bloodsucking Geeks. Piercing the Flesh—Playing for Real. Evolutionary Abductees. Metaparanoia. Techno-Shamanism. THE FALL OF GRAVITY AND THE RISE OF CONSENSUAL HALLUCINATION. Media Space. Weightless Training. Dueling Joysticks. Fruitopic Leverage. Screenage Politics: Breaking Co-dependency. The Paranoid Reciprocal. Weightless Politics. THE FALL OF METAPHOR AND THE RISE OF RECAPITULATION. Recapitulation vs. Gamara. The Whole World in Our Hands. Dead Metaphor: The End of Gospel As We Know It. A Little Self-Control. THE FALL OF GOD AND THE RISE OF NATURE. Vogue, Camp, and World Peace. Endgame. Selected Readings and Resources. Index.


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