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Doing Literacy on Line Teaching, Learning and Playing in an Electronic World by Ilana Snyder, Cathe

 
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The scale and speed at which online forms of communication have entered all aspects of our lives are unprecedented. Yet despite the extraordinary rate of uptake and increasing popularity of these new communication forms, we still have much to learn about them. Intended for a global audience, the essays in this volume provide an international perspective on persistent and emerging questions related to the use of online technologies for teaching and learning. The essays demonstrate that online literacy practices can be understood only when they are examined within their social, political, economic, cultural and historical contexts. In their diversity, and in their politics, in their focus on both the macro and the micro, in both global and local contexts, the essays will provoke readers to re-evaluate the landscape and ecology of online education.Preface, Martin Prinsloo. Introduction: Doing Literacy Online, Ilana Snyder and Catherine Beavis. ONLINE LEARNING IN HIGHER EDUCATION. The New Literacy Studies, ICTs and Learning in Higher Education, Mary R. Lea. Students’ Writing in the Virtual University: An Investigation into the Relation between Online Discussion and Writing for Assessment, Robin Goodfellow, Michael Morgan, Mary Lea, and John Petit. Digital Literacy for Autonomous Learning: Designer Problems and Learner Choices, Denise Bertoli Braga and Joanne Busnardo. “At Least We’re All in the Same Boat!”: Online Learning as a Turbulent Journey, Marilda C. Cavalcanti and Ana Cecilia C. Bizon. DESIGN AND ANALYSIS ISSUES IN WEB TEACHING AND LEARNING. Behind the Screen: The Language of Web Design, Marion Walton. Style, Genre and Technology: The Strange Case of Youth Culture Online, Stephen O’Hear and Julian Sefton-Green. Spinning the Web: An Analysis of a Website, Ann Cranny-Francis. Critical Technology and “Weak” Languages, Dimitri Koutsogiannis. TECHNOCULTURAL PRACTICE IN AND OUT-OF-SCHOOL. “Good Game”: Text and Community in Multiplayer Computer Games, Catherine Beavis. “It Gives You an Image of Yourself That You Can Reflect Upon”: Literacy, Identity and New Media, Julie Faulkner. “They’re the Future and They’re Going to Take Over Everywhere”: ICTs. Literacy and Disadvantage, Ilana Snyder, Lawrence Angus and Wendy Sutherland-Smith. Author Index. Subject Index.Year: Pages:


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